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Xblig falling blocks
Xblig falling blocks










  1. #Xblig falling blocks generator#
  2. #Xblig falling blocks update#

The 0.4 version brings the long awaited music support.Be careful, the config file is different from the previous one.

#Xblig falling blocks update#

  • A quick update adding per-level glue delay.
  • Select - Exit, Restart game (when gameover) R - Boost DAS (the game will act as if both DAS values were halved)
  • lines_dig_off/level_dig_off - Set y position of the digits for level/lines counters, relatively to them.ĭ-Pad Left/Right - Move the block left/rightĭ-Pad Down - Soft drop (not limited in speed though, like in Tetris DS, be careful)Ī/B - Rotate the block clockwise/counterclockwise.
  • offset_next/offset_hold - Set tetrimino position, relatively to the frames.
  • xblig falling blocks

    These should be pretty straightforward - texture, then x and y coordinates (0,0 is in top left of the screen, and the coordinates show the top left pixel of the texture). In the theme folder, theme.cfg file contains the configuration of the theme/positions of the elements. theme - Name of the folder with your theme.are_delay - ARE delay in frames (time between a block locking and spawning the new one).ars - Switches between SRS (0) and ARS (1).lines_per_lvl - Lines the player needs to clear before advancing to the next level.line_clear_frms - How many frames line clear animation lasts.

    xblig falling blocks

  • next_displayed - Number of NEXT pieces displayed.
  • ghost_piece - Enables displaying of the ghost piece.
  • For people who like challenges, you can turn it off.
  • invisimode - Toggles rendering of the blocks on the grid.
  • frame 17 - still pressed, block moves frame 23 - again.
  • frame 11 - still pressed, block moves right again.
  • frame 0 - player presses right, block moves right once.
  • DAS_speed - How many frames does the game wait until moving the block again after initial DAS delay.
  • DAS - Delayed Auto Shift - how many frames the game waits from pressing a directional button to moving the block automatically.
  • is glue delay (in frames, how long the game waits for the block to lock in place after reaching bottom).
  • means how many lines the block is dropped in one take.
  • is how many frames the game waits for a next drop.
  • If any of these settings is not present in the file, a default value (hardcoded) will be used instead. Settings can be edited in the configuration file (config.cfg). fbwodata folder must be on the root, and of course. Put your music.ogg in your theme folder and enjoy it.
  • Theme support - No support for theme per level though, only one for the entire duration.
  • But, the number of variables is another topic in itself.
  • Many variables to tweak - As of now, only in a text file.
  • If the configuration is different in current game than in the one with that high score, it will be set to 0.
  • High score support - Keeps the high score for the current configuration.
  • Marathon mode - Limited to 20 levels (hardcoded, sorry, but be reasonable) with 10 line increments (by default).
  • #Xblig falling blocks generator#

    Bag-style Random Generator - sequence of all the 7 blocks is shuffled, then put into play, so no more than 4 Z/S in a row will occur, therefore unlimited play is possible.ARS - When using ARS, soft drop will have no lock delay, so be careful.SRS (Super Rotation System) - Which should allow 20G to still let the player play.The aim was to create a homebrew game inspired by Tetris DS, seeing as it was one of the best Tetris installments on handhelds, without all the fanciness new games bring.

    xblig falling blocks

    Falling Blocks Watch Out is a 3DS homebrew Tetris clone.












    Xblig falling blocks